﻿using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Collections.Generic;

public class Scene_note
{
	private Scene thisscene;
	public string name;
	public bool isload;
	public List<Scene_note> linkes_note;

	public Scene_note()
	{
		isload = false;
		name = "path_find";
		linkes_note = new List<Scene_note>();
	}

	public Scene_note(Scene scene)
	{
		thisscene = scene;
		isload = scene.isLoaded;
		name = thisscene.name;
		linkes_note = new List<Scene_note>();
	}
}
